Cloverleaf is built approx 50 years after the apocalypse, or about (plus or minus 7 years) 2061.
Notably, it was built almost entirely by magic, and as such the walls show no block marks, no seams.
Built about 14 miles (23 km) northeast of Helena, Montana – to take advantage of the prewar hydroelectric dam there – Cloverleaf takes the shape of three large (approx. 1 mile diameter) walled circles, touching at one edge.
Two of these circles hold farmland; the third holds the city of Cloverleaf, itself taking the shape of three overlapping walled circles with a very tall tower in the center (where the three circles overlap). Three gates pierce the outer wall, one for each inner circle, and from those gates to the Tower in each circle runs a wide “Main Street.”
Each Main street is lined with inns and restaurants close to the gates, stores and shops and light industry (home crafts) in the middle of the circles, and apartment buildings then factories (still rather light industrial – think fabric, grain mills, stuff I haven’t quite figured out yet) closest to the Tower.
On the wide sidewalks on Main Street, street vendors abound, often taking over much of the street as well.
Most traffic is foot or horse-and-carriage; cars are rare although jury-rigged car-to-carriage/wagon set-ups are not uncommon, esp. in traders coming from the outside.
Fae are common, welcome, and visible here. Guards are visible at the front gate — they check in all guests with a level of interest that ranges from “casual hello” to “three-hour interrogation.” They also patrol the city, and so, while there is crime, it is not rampant.
Off Main Street, streets branch to either side in a very regular pattern. There are quite a few parks and green spaces, punctuating neighborhoods of houses, many of which have a certain sameness to them and a very pointedly stone construction: stone buildings with slate roofs, many painted or tinted in brilliant colors. Yards are big by pre-War city standards, big enough that you could, if you want, subdivide each yard and put a second house on it. Houses are small by pre-war Suburban standards but large enough to comfortably house large families.
Every house has running water and electricity; phone is not a thing and neither is TV but there are radios and radio programs. The library is huge and full of a very random, completely un-curated selection of “anything we can find.” There is also an art gallery – similar collection style – and a history museum.
Much of what is available is industrial-era technology, and there are a lot of scrounged and repurposed items, especially metal things.
Fashion is driven by a few very visible people, and has a sort of Turkish-meets-bazaar-meets-medieval feel much of the time. Cotton, linen, and wool are produced in/near Cloverleaf; the dyes are still mostly natural, except those things Meentiked up magically.
The Clover is the unit of currency; a 100-C bill is approx one day’s salary for a basic job.
The political system is a representative democracy under an unelected benign dictator; each circle has (at the beginning) 2 representatives into a council. There is also an appointed Administrator who works much like a VP/Speaker of the House. Economy is lightly taxed capitalism with basic needs for all citizens, the guard system, and maintenance of the city paid for by tax revenue.
Citizens are provided free basic hotel-style housing; there are no homeless in Cloverleaf (unless they want to be. Still working on that). Very basic food/clothing needs are also provided.
Cloverleaf does not, as far as I know, have an army.
It does have a Leo.
edits: Within ~20 years of its founding, Cloverleaf has a weather-moderation system intact. It does not entirely eliminate weather in the city, but what it does is raises the wintertime temperature sufficiently that longer-season crops can be grown, and that the punitive northern winters aren’t nearly as punitive.
Also, a mile away from the city or so on the non-river side, there is a hundred-acre forest butting up against and climbing the side of the foothills. Its trees are arranged in a disturbingly regular grid pattern, but it otherwise gives off the feeling of a very natural forest – plenty of plant diversity, wildlife diversity, undergrowth and such.
As the years go on, the forest is expanded by about a acre a year, with trees that are speed-grown up to the ~40-year-age mark and then allowed to go wild. There are probably also more naturally planted trees, as Cloverleaf citizens are allowed to hunt and farm this woods, but encouraged to maintain it as a long-term resource.
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