Tag Archive | worldbuilding

Deaths in the Faerie Apocalypse, Part III

A discussion in several parts of the near-extinction of humanity in my Faerie Apocalypse Setting.
The Gods’ Return: here
The Terms Used: here
.

The returned gods killed a large number of people by direct or indirect smiting; in the process of claiming the cities, they killed an exponentially larger number with collateral damage.

When those Ellehemaei who had been here on Earth all along (or been born on Earth since the gods departed) got in on the act, fighting back against the returned gods, the collateral damage only got worse.

This is important, because what the humans tended to see was simply two freaks of nature tearing down buildings in their fight (flooding rivers, changing the course of storms, lighting city blocks on fire, and so on). They had – history, at least, had – no patience for divisions of “protecting humanity” vs. “enslaving humanity,” because all of these creatures were causing damage in their fighting.

The U.S. National Guard* had begun to mobilize as the first major damage occurred, but it was not until months later, when Los Angeles fell entirely under the sway of The Green Man, that Congress declared war on the invading army of gods.

At this point, the collateral damage numbers skyrocketed once again. War is a messy thing; war on your home territory is a horrible thing. Soldiers were sent unprepared into battle against gods (and there was only so well they could be prepared, even with advisers who knew what the Ellehemaei were and how to fight them); they died by the hundreds, and then by the thousands.

Then some genius discovered that you could kill an Ellehemaei if you dropped a big enough bomb on its head.

* Now with asterisk! – I am familiar enough with the U.S. response to be able to hazard a guess what they would do; I am far less familiar with the threat/disaster response in other countries. If those with familiarity there would like to lend a hand, I’d be appreciative.

Part IV – http://aldersprig.dreamwidth.org/546168.html

This entry was originally posted at http://aldersprig.dreamwidth.org/540099.html. You can comment here or there.

Deaths in the Faerie Apocalypse, a second side note

After this last Side Note

Terminology

I’ve been throwing around terms in this discussion, so I thought I’d pause to define some of them.

“Ellehemaei” are the race of people from Ellehem; this includes any cross-breeding with humanity that shows any traits of the Ellehemaei (inhuman traits, psychic abilities, magic, etc.) Singular: Ellehema

“Gods,” in general, refers to old, old Ellehemaei.

The Departed (Returned) Gods are those old Ellehemaei who left – or were sent away – and were thus trapped in Ellehem for millennia.

Oh, yeah, Ellehem. It’s another world, another universe, another planet – what, exactly, is unclear. It exists such that portals can be opened between its existence and ours.

Gods Above All is a term I threw out to describe Really Really Powerful gods. These guys are the ones that crossed over the last time the portals were opened, who got called things like Zeus and Hera, and who bred with a whole bunch of humans to create the gods and the Ellehemaei as a whole.

And Faded are humans who have the blood of the Ellehemaei in their veins but little or no visible sign of that blood.

Not mentioned yet in this series of stories but pertinent:

The breeds of Ellehemaei on Earth at time just before the Fae Apoc are Daeva, Mara, and Grigori (those who, respectively, inspire, protect, and guide) and their Nedetakaei (“bad guy”) counterparts the Dragons, Hunters, and Shepherds. There are also – as most of the students in Addergoole – any number of “half-breeds,” where the blood of the Ellehemaei in their veins was mixed enough that they displayed a different change than those three breeds.

“Half-breed” or “half-blood” is insulting, but also used rather casually in fae society.

Part III: http://aldersprig.dreamwidth.org/540099.html

This entry was originally posted at http://aldersprig.dreamwidth.org/536825.html. You can comment here or there.

Deaths in the Faerie Apocalypse, a side note.

[personal profile] clare_dragonfly asked: How/why did all of these gods end up returning at around the same time, anyway?

The exact thought process moving those that we call the Returned Gods cannot easily be divined, because those that were questioned often chose to die or lie rather than divulge too much.

However, what can be determined is as thus:

When the Gods Above All chose to lock themselves in Ellehem with many of their wayward children, they did so quite against the wishes of those children. The children liked Earth; they liked worship; they liked having all those humans to serve them.

And so they fought, in a long and bloody war that lasted nearly a thousand years. When they were done, they had killed several of the Gods Above – as enough humans can take down an Ellehemaei, if they know the right weapons, so can enough Ellehemaei take down one of their forbears. They had imprisoned several others. And they had lost many, many of their own, as well, in numbers equivalent to the loss of human life during the time of the departed gods’ return.

It took them time to lick their wounds, to restore their numbers, to fight to a holding point between themselves and the Gods Above All. It took centuries – millennia – all the time telling themselves and their children and grand-children how wonderful the world would be, when they could return.

It took all of that, and another battle, a battle not directly against the Gods Above All (although there was quite a distractionary battle going on at the time, between the recalcitrant children and the Gods Above All), but between those who would return and the wards themselves. But in mid-2011, on the day of solstice, which was a day of strong belief, they manage to burst the wards and, all over the world, old gates between the worlds opened up.

Losing track of terms? Check them all out here

This entry was originally posted at http://aldersprig.dreamwidth.org/534926.html. You can comment here or there.

Next: http://www.lynthornealder.com/2017/11/30/the-children-of-the-gods/

Deaths in the Faerie Apocalypse, Part II

This follows after Deaths in the Faerie Apocalypse, Part I

The returned gods had already started killing people, simply by direct deaths – smiting, experimentation, accident. However, they would up their death count by orders of magnitude when they began fighting amongst themselves.

When two gods fight, they often do so on a very large scale. Fireballs can miss their target. Ditto a cloud of ice. Ceilings can collapse – buildings can collapse. Ruin a big enough dam and a city can be lost in an instant. Set the wrong thing on fire and you end up with gruesome deaths.

The returned gods did all of this and more. They broke bridges, buildings, roads. They blew up gas stations. Any given ten minutes of the gods fighting looked like something out of an action movie (or it looked liked two people staring at each other and muttering. “Destroy Mind” leaves very little residue. But very few fights were conducted that way).

They fought over territory. Some unwisely claimed ancestral lands and then learned that the real meat was in other places, places that small, petty gods had claimed. Some found that three of four of them had claimed what had been different places, once upon a time, and were now one big city.

They fought over laws – how they would govern, how they would work in and around the human laws and power structures. They fought over perceived and real insults.

And then the Ellehemaei who had remained, tired of this show and indignant about the entire thing, got in on the act, and started fighting back.

How and why did the returned gods all return at once? Answer here: http://aldersprig.dreamwidth.org/534926.html / http://aldersprig.livejournal.com/668774.html / http://addergoole.livejournal.com/237411.html

Part III: http://aldersprig.dreamwidth.org/540099.html

This entry was originally posted at http://aldersprig.dreamwidth.org/534355.html. You can comment here or there.

Deaths in the Faerie Apocalypse, Part 1

A discussion in several parts of the near-extinction of humanity in my Faerie Apocalypse Setting.

The casualties of the Faerie Apocalypse came in several stages.

The first few stages focused primarily on cities, especially the cities with the most dense populations, because the returned gods were drawn to those areas.

It is known from the readings of Addergoole that the Daeva and Daeva-bred half-bloods, called succubi as a whole, can feed off of emotion, using it as a combination of a drug and subsistence.

What was not covered in those books was the lesser but still strong effect that masses of emotion – in short, worship – have on all Ellehemaei. Although non-succubi fae cannot live off of the emotions of single people, all fae have a genetic weakness (akin to a propensity for addiction) to crowd/mob emotions.

So the returned gods, who had been exiled because they were trying to be gods, came back to earth and congregated in the most crowded ares they could find.

They, themselves, were the causes of the first casualties.

First, directly: smiting, tantrums, experiments.

Not all the returned gods treated humanity as their personal playground, but some certainly did. Some killed people to prove the point that they could. Some killed people in anger, when the worship was not exactly what they wanted.

Some were being extravagant in showing off their powers, and accidentally, for instance, electrocuted someone, or drowned them, or gave them a heart attack.

In northern Canada, a vengeful deity removed all of the clothing from a three-mile radius in late November.

Another god destroyed a dam holding back a mighty river – not on purpose, but because she wanted to show off her powers of water control.

And some wanted to know what made humanity tick, and took many of them apart in learning it.

This series of casualties, statistically speaking, was a small downturn in the human population. However, it was only the first step.

Part II – http://aldersprig.dreamwidth.org/534355.html / http://aldersprig.livejournal.com/668348.html / http://addergoole.livejournal.com/236978.html

This entry was originally posted at http://aldersprig.dreamwidth.org/531566.html. You can comment here or there.

Magic Mondays: The Aunt Family, and Uncles

@DaHob asked about the Aunt Family’s Uncles.

The Aunt Family, as it has been revealed so far, has magic of some sort (Witchery, “the spark”) residing in one unmarried, childless member of each generation. Through an unknown-so-far mechanic, when the family gets too large, it splits; thus there are several Aunts at any given time (Evangaline, Deborah, Becka).

But what about men? Beryl’s brother Stone has the spark, that much is already been determined. And there have been Aunts without the spark as well – Evangaline’s Aunt Asta, for one, was described as mostly a vessel, holding the title for a generation.

The answer is, more or less: the family as a whole has the genetic possibility for the spark. They aren’t the only ones in the world that have it (Their family is very old; they could have the only bloodline that has the spark after all, just spread out over the world over the last millenia), and the Aunt is not the only person in any given generation to hold it.

But their particular family holds that men have other things they need to focus on, and that the magic is in the sphere of women alone. What this means for men with the spark depends on the man, the branch of the family, and the era.

This entry was originally posted at http://aldersprig.dreamwidth.org/523538.html. You can comment here or there.

Magic in Stranded World: Summer

See also Magic in Stranded World.

As mentioned, most Strand-manipulators in the Stranded World fall into three categories: Strand-smoothers, Tanglers, and Connection-readers.

Autumn’s little sister Summer is one of those who falls in between.

What Summer does with the Strands is closer to witchery or charming than to the tangible geometry of her brother Winter or the kitten-tangles of her sister Spring. Summer tugs on the Strands by virtue of charms, hexes, a few muttered words and a few drawn symbols.

Those symbols have the power to hold the Strands into a position, to tug them later into that place, or to keep them from going somewhere: she can cause someone to fall away from good fortune, or to it. With effort, she can pull people together or push them apart.

Although Summer’s power is limited – she cannot use it easily, if at all, without her words and symbols, and it rarely has an immediate effect on anything – it can be immensely powerful as well.

This entry was originally posted at http://aldersprig.dreamwidth.org/517156.html. You can comment here or there.

The Black Tower and its Council – a setting piece of Dragons Next Door

“What is the Black Tower?” The dragon cocked its head to the side, narrowly missing knocking over the fence.

I blinked. The Tower has such a reputation among our people that it’s hard to remember it’s not that well known outside of the community. Even most other humans wouldn’t know what I was talking about – and I imagine the dragons handled such things in their own way. “The Black Tower is…” I resisted the impulse to end that with “…the Black Tower.” “It’s an academy of magic, considered highly prestigious but also highly dangerous. Sage attended there.”

“Ah, the Sandborn.” Zizny nodded. “We have heard of that place. On rare occasion, a young dragon will study there.”

“Yes, the Sandborn.” I’d forgotten it had a proper name.

The Black Tower

The Sandborn Academy, the Black Tower, is a spire sticking into the sky, a nightmare against the night-time, the whisper lazy parents use to threaten naughty children. “If you’re not good, the Black Tower will send someone to get you.”

The Black Tower has no interest in naughty children. The Black Tower has very little interest in children at all, except as a necessary step in getting to the next generation of magi.

That is, of course, only as much as the Black Tower has a self to exhibit any interest at all. Regardless of rumor, conjecture, or fear, the buildings of the Black Tower do not, themselves, have sentience (yet).

The sentience of Sandborn Academy resides in its Head and its Council of Elders – seven magi who rule over the school with an iron fist and a steel-belted will. How they determine things within the confines of their Council chamber is a mystery; their dictates are handed down without explanation and with very little chance for appeal, and, in public, the Council presents a united front.

Their dictates rule everything in the Black Tower: who is admitted, and when; what the uniforms look like, and when they change; what is taught on the curriculum, and in the special independent study classes; what is served for dinner in the Dining Halls. Their dictates also determine when a member of the Council retires or is promoted to Head, and who joins the Council, and when.

There is nobody living who has ever met someone who has turned down a seat on the Black Tower Council. They may be the deans of a secondary school, but their power stretches far further than that.

This entry was originally posted at http://aldersprig.dreamwidth.org/507893.html. You can comment here or there.

Magic Mondays: Dragons Next Door and Jin

[personal profile] kelkyag asked: How does Jin do magic?

The oldest child of Audrey and Sage, Jin is quite an interesting specimen. It’s no wonder the Tower wants to get their hands on him.

Many denizens of the Tower are the result of a dweomer-human union. As such, their magic is buried beneath the surface and must be coaxed out.

The Tower sorcerers use complex rotes and rituals, diagrams and dialogues, scripts and spells, to complete their magic; each line in each spell is designed to pull the sorcerer closer to the magic and thus manipulate it.

The Tower is only half of Jin’s legacy, however, and the magic of the Pumpkin is much more organic. Although still relatively untrained, Jin uses a combination of his mother’s witchery and his father’s sorcery in a manner that is both innovative and dangerous.

This entry was originally posted at http://aldersprig.dreamwidth.org/503793.html. You can comment here or there.

Magic Mondays: Magic in Tír na Cali

Magic in the Tír na Cali world is held almost entirely in the bloodlines of the royal family of California, and is more rightly called psychic powers than magic.

Every grey-eyed royal member of the family has one psychic power. Examples include telepathy, mind control, Love, teleportation, telekinis, and rapid healing, but many variations exist; while “families” of powers run in bloodlines, the specific manifestation of any given child, even within identical twins, is still very hard to predict.

Power level is thought to be determined by the strength of the royal blood in one, and this is often but not always accurate. Thus, royal women are often unwilling to carry the child of any but another royal.

Powers manifest in early teens, and with manifestation, begin a slowing of the aging process that continues through puberty; post-pubescence, empowered royals age immensely slowly, and the pubescent period itself is prolonged in royals.

A millenia ago, the powers of the Californian royalty’s ancestors – who were neither Californian nor royal at that time – could barely lift pennies or sway thoughts. Today, they can move tanks. Their powers are continually evolving and growing.

What tomorrow may bring is terrifying and wonderful.



This entry was originally posted at http://aldersprig.dreamwidth.org/491654.html. You can comment here or there.