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November Theme Poll!

Hello! It’s time for the November Theme Poll!

These polls determine the theme for Patreon writing for the month, spurring the prompt call and from there several stories.

Want to check out my Patreon? Look here.
For just $1, you can read all the Patreon stories; for $5/month, you can prompt in the prompt calls!

Don’t have Dreamwidth? Please feel free to vote in the comments.

(Please pretend the poll below says “November Theme”; I can’t change ’em once they’re entered and I was sleepy last night).

This entry was originally posted at http://aldersprig.dreamwidth.org/1002461.html. You can comment here or there.

Into Lannamer First and Last lines, 1st day of nano

First line of today, Into Lannamer:
The war was over.

Last line of today, Into Lannamer:
But he was unlikely to be swinging any scythes either way.

1053 words into this project, 2268 words today and I’m not quite done yet.
(there was a write-in, and then I spent some time sitting outside feeding sticks into a fire. The wifi doesn’t reach to the firepit, soo…)

This entry was originally posted at http://aldersprig.dreamwidth.org/1002055.html. You can comment here or there.

The Kraken of World/Story Development, part Four: Technology (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

The technology in Reiassan is at roughly height-of-the-Roman-empire.

They have steel; primary weapons is a sword similar to a gladius.

Points of interest: saddles have stirrups, and are between a western saddle and an English – wider, heavier than an English but without the large pommel horn.

Items of tech needed in various scenes:
Tents (mostly ridge-style)
Saddles
Chains! Chains, shackles, but an older style and a newer style.
Clothing (narrow loom), button-making (carving knives), metal casting

Bridges and barges, Erie-style goat-pulled and… hrrm. Not sure how else they get back UP the rivers. Bridge-building technology was a priority.

Mountain pass carving: how do they do that?

Building construction – so stonecutting, since they have very little wood in the mid-north.

They heat by mostly coal, bog peat and red sira; they use scrub wood and the wind-blasted bushes as fuel as well, since they’re not very good for lumber. They have mastered a well-drafting chimney; many houses and public spaces use a hypocaust-style heating system.

This entry was originally posted at http://aldersprig.dreamwidth.org/1001264.html. You can comment here or there.

The Kraken of World/Story Development, part Three: Money (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

Sidetrack- Army Ranks
Of 7.2 million on the continent, about 4.8 million are Calenyena. Of those, about 480,000 are active in the army.

Leaf, rank-one
Double, Squad Leader (Squad of Nine)
Trefoil, Ride Commander (9 squads – 90 soldiers)
Starred, Fist commander (9 rides – 819 soldiers)
kalōkāt, War Leader (9 Fists – 7380 soldiers)
calenkat, Army Leader (9 Wars – 66,429 soldiers)
Emperor, leader of the Forces (Up to 9 armies – currently 7,465,010 soldiers)

7. DETERMINE YOUR ECONOMIC VARIANCE.
jot down two to three sentences about the economic aspect of the setting.

Cafangnia is on the major river (Velka Ree in Calenyen) and, before the assault and occupation by the Calenyena, it was a major trade hub for the Bitrani. It was an affluent city, one of the richest in the nation, and also – because of its proximity to the Calenyena – one of the best defended.

At the time of the story, it had been fairly thoroughly plundered. Anyone who had the wherewithal to leave has long since left. Its remaining defenses have been taken over by the Calenyena.

The border territories have very little permanent agriculture and few permanent structures, at least on any travel route. Deep in the mountains, far off the river or the roads, some people live; others live just far enough off the road and the river to not be seen or easily found, not be bothered by soldiers or by deserters. Many of those people are bandits, and they are tolerated by the others so long as they take their cut only from travelers, and leave enough for the trading stations to plunder more legally.

There are former towns along both river and road. There have been long periods of peace before, and the Calenyena and the border Bitrani build in stone. Sometimes, a group who lives further back in the mountains will take up residence in a town when the army is passing through, just long enough to sell them wares.

On a separate piece of scratch paper, jot down two or three sentences about the economic background of every character who appears or lives in that city or country.

Characters encountered in this section include:

Bek and Torie, prisoner guards:

A career rank-1, Torie has made herself comfortable on her soldier’s wage by supplementing it with gambling, trading, and small plunder. She has an upscale tent, a nice brazier, her own goat, a very nice bedroll, and enough money and plunder squirreled away to perhaps set up a tavern, but only if she got a bit of financial help.

Bek has only been a soldier a few months. He comes from a goat-breeder’s family – hard work but profitable – but is only pulling basic soldier’s wages so far. He owns his own goat and that’s about it.

The Prisoners:

Some of these were farmers, some the equivalent of serfs; some were officers, one dukes, several landed noblemen. Right now, they have had everything they were carrying seized; their land is likely to be grabbed by the invaders. The difference between serf and duke right now is the quality of the clothes they’re wearing – and their potential fate.

The Calenyena spying on them:

Is a mid-ranked weasel who is good at collecting favors. They wear much of their wealth (as the Calenyena and many originally nomadic people tend to) and could comfortably buy a small plot of land and house with what they carry/possess.

Exiting check-point and another unit:
These go from basic rank-1 soldiers who own their clothing (three changes of clothes, two changes of boots), and, if they’re lucky, their goat, all the way up to a Fist Commander who has at least 7 changes of clothing and enough salary to own a decent house when they leave. A Fist Commander owns their own goat and a remount/pack animal, and has a tent big enough for comfort.

Border-people:

a fortified piece of property, several goats, enough food to get through a long winter. Individually, they often own gee-gaws and jewelry or trinkets given to them or traded to them by passing soldiers. They are not affluent, but they survive well enough.

Tracker:

Mid-ranked soldier in the special forces, outside of a squad or Ride and directly serving a fist commander. They are decently paid, enough to rent a decent place in a city for a year when they leave the army, three-four changes of clothing.

Variance runs from:

Owns nothing at all, not even themselves

Owns enough to survive, even it by scratching by

Owns enough for comfort

Owns enough for comfort and some luxury

Almost all of these people, however, have a slightly to much greater comfort level because of family and/or community; see Rin’s earnings as a mid-ranked healer vs. her family wealth, Bek’s rank-one salary vs. his family’s goat-wealth.

This entry was originally posted at http://aldersprig.dreamwidth.org/1000671.html. You can comment here or there.

The Kraken of World/Story Development, part Two: Conflict (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

4. STUDY YOUR CONFLICT

The conflict in Into Lannamer is three-tiered.

Primary is the conflict between Rin & Girey: She wants to save his life; he wants to return to freedom in the south.

Secondarily is the conflict between Rin/Girey and everyone who wants to stop them from going somewhere – or anywhere.

On the same level as this but separate is the weather. They leave the south in the middle of the rainy season and will end up in the north in the cold season. The weather’s going to be an issue.

This conflict comes about because the two nations have been at war longer than there have been nations, because Girey is very full of himself, because Rin is very bad at explaining herself and not interested in negotiation, because they both have meaning to their respective people & enemies beyond the meaning they have to themselves. Rin wants a project; Girey just wants to go home, even if home doesn’t exist anymore.

“5. OUTLINE YOUR STORY
No, seriously. Outline your story.”

Okay. 🙂 /goes off to do that/

This entry was originally posted at http://aldersprig.dreamwidth.org/998433.html. You can comment here or there.

The Leviathan of World/Story Development, part One (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

1. DETERMINE YOUR SCOPE
Oh hey I know this one it’s in the title!
The personal scope of Into Lannamer is very tight – it’s Rin and Girey. It’s their struggle to cope with the world being over, and what that means for both of them.
The background, the villains – that’s three personal stories, too, thee people with reasons to want to hurt Rin and/or Girey and one person who wants to pull Girey back to the far South. They all have very intimate reasons.
The background, that’s far wider, but it’s all out of focus. That’s the struggle of peace (of losing the war/of winning the war) after generations of war. It’s shaking everything. But we’re only seeing the tremors as they shake Rin and Girey.
Geographically, the scope is most of the continent, from [City continually renamed] in Bithrain to Lannamer up in the north of Calenta.

2. DESCRIBE YOUR CHARACTERS
Rin is a career army medic faced with the end of the war. She’s a royal daughter who never sought to climb the army’s hierarchy further than the authority she needed to do her job with minimal interruption, and thus she’s an Optio (lieutenant)

Girey is the only son of the king of Bithrain, and while he has not been “spoiled rotten,” he has been pampered and spoiled more than is probably healthy. He took to the field with a given rank, and had not truly earned his way up to that rank in duty, sense, and respect before he was captured by the Bithrain.

Esnees, Esnetrennesnees, is Rin’s uncle, older than her mother and the Emperor’s second-born child. He long ago accepted that he would not inherit his father’s title, but he has been grooming a specific set of his nieces and sisters as options for rule; if they rule, he believes he has a better chance of being the power behind the throne.

[2 more redacted]

This entry was originally posted at http://aldersprig.dreamwidth.org/998038.html. You can comment here or there.

An Invitation (a story of the Foedus Planetarum in Earth’s early days of knowing of it)

The giraffe-people (“Cortcheczocko”) and the beetle-people (“Dezzirezz’hezz”) had not been the first of the Federated Planets to visit Earth, but their delegation had come with the formal ribbons and banners, the formal papers and, most importantly, the engraved invitation to visit the Federation (“Foedus Planetarum”) and see if they wished to engage in the paperwork to join.

“Send twenty delegates from each of your five largest countries,” the Cortcheczocko ambassador had said, its (his? Despite the giraffe-like horns and spotted skin, the Cortcheczocko looked decidedly human, and the ambassador both handsome and male.) – or his translator working madly to keep up. “Send your science-people and your entertainment-people, your mechanics-people and your representative-people. Send no more or no less than one hundred, and the shuttle will take them in forty-five days.”

The smirk on the ambassador’s face had suggested he knew that humans did nothing that important that quickly. Behind him, the Dezzirezz’hezz ambassador (female, probably, although hairless, with iridescent blue patterns over much of her skin) smirked as well.

It was thus that Etel found herself on a shuttle between a mechanic from Jersey and a famous rapper, bound for – well, bound for somewhere, at least, and somewhere that promised to be interesting.

The mechanic had introduced herself first. “Amy Colivanni. I fix imported cars. Think the Cortcheczians gonna need their oil changed?”

“Etelvina Escarrà. Friends call me Etel, and we might as well be friends. I’m a biologist from New York – upstate New York,” she added by reflex. “By the lake. I don’t know what they want.” Personally, she thought the translator had mangled “mechanical engineer”, but she wasn’t going to say that. “I think they want to make sure we understand them as best as possible, inside and out – and vice-versa.”

“Hunh. Well, they’re gonna get a fun picture, ain’t they? Hundred people picked in a rush.” She cracked her knuckles. “I already wanna see under the hood of this shuttle. I got a chance to look at Space Ship X once. That was a blast. This is absolutely nothing like this… and yet it’s a lot the same. You know?”

Etal nodded fervently. “Yeah.” She was having the same feeling about the Cortcheczocko and the Dezzirezz’hezz. They looked too human, too similar and too different. “Yeah, I know the feeling.” She wanted to get under their hoods, too.

This entry was originally posted at http://aldersprig.dreamwidth.org/997864.html. You can comment here or there.

Brainstorming: Roddenberry Aliens / Variations on humanoid

I’m playing with Foedus Planetarum to give myself something to, uh, play with.

Yira’s people, the Medusas, have tentacle braids and tend large in stature.

Jahnan’s people tend brown-and-green, very dexterous, with prehensile toes and prehensile, forked tongues.

I am looking for a couple more variations on the humanoid theme and have not yet found a generator for that /goes looking/

Ideas?

Edited to add: [personal profile] inventrix had provided these links:
http://www.scifiideas.com/alien-species-generator/
http://www.seventhsanctum.com/generate.php?Genname=alienrace
and this one
http://www.springhole.net/writing_roleplaying_randomators/humanoid.htm
and
http://www.seventhsanctum.com/generate.php?Genname=fantasyrace

This entry was originally posted at http://aldersprig.dreamwidth.org/997384.html. You can comment here or there.