Tag Archive | worldbuilding

Lexember Day One: Rabbits

clare_dragonfly asked for the Calenyen word for bunnies. So:

Lexember Day 3:

Bunnies, it must be bunnies

They have three variants on the rabbit on Reiassan:

The Kaler, a domesticated fur rabbit, small and generally friendly. Their fur comes in a wide variety of naturally-occurring colors and is well known to be good for baby clothes and underclothes.

The Zhyoobie, the wild version, which is about the size of a squirrel, eats plants one wants to keep, and nobody has yet made a Peter Rabbit book about. It’s known to make its nest in the remnants of other animals’ nests, and generally leaves a mess of wherever it nests.

The Natiel, a large hare, sometimes domesticated but often wild. These are the biggest of the rabbits, brought over by the Bitrani settlers, and named by them (nateo), but they do not thrive in the warm climates of southern Reiassan and have mostly migrated north.

This is not the first time I’ve shamelessly named things in Calenyen for people, as much as the language allows. The Zhyoobie and the Natiel are named after people I know/have known in other parts of my life.

Lots of days left to go! Stop in and give me something to word about!

This entry was originally posted at http://aldersprig.dreamwidth.org/1016518.html. You can comment here or there.

The Kraken of World/Story Development, part Four: Technology (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

The technology in Reiassan is at roughly height-of-the-Roman-empire.

They have steel; primary weapons is a sword similar to a gladius.

Points of interest: saddles have stirrups, and are between a western saddle and an English – wider, heavier than an English but without the large pommel horn.

Items of tech needed in various scenes:
Tents (mostly ridge-style)
Saddles
Chains! Chains, shackles, but an older style and a newer style.
Clothing (narrow loom), button-making (carving knives), metal casting

Bridges and barges, Erie-style goat-pulled and… hrrm. Not sure how else they get back UP the rivers. Bridge-building technology was a priority.

Mountain pass carving: how do they do that?

Building construction – so stonecutting, since they have very little wood in the mid-north.

They heat by mostly coal, bog peat and red sira; they use scrub wood and the wind-blasted bushes as fuel as well, since they’re not very good for lumber. They have mastered a well-drafting chimney; many houses and public spaces use a hypocaust-style heating system.

This entry was originally posted at http://aldersprig.dreamwidth.org/1001264.html. You can comment here or there.

The Kraken of World/Story Development, part Three: Money (For Into Lannamer)

I found this thing: http://kittyspace.org/leviathan0.html and I’m gonna play with it because I’m finding it instructional!

Sidetrack- Army Ranks
Of 7.2 million on the continent, about 4.8 million are Calenyena. Of those, about 480,000 are active in the army.

Leaf, rank-one
Double, Squad Leader (Squad of Nine)
Trefoil, Ride Commander (9 squads – 90 soldiers)
Starred, Fist commander (9 rides – 819 soldiers)
kalōkāt, War Leader (9 Fists – 7380 soldiers)
calenkat, Army Leader (9 Wars – 66,429 soldiers)
Emperor, leader of the Forces (Up to 9 armies – currently 7,465,010 soldiers)

7. DETERMINE YOUR ECONOMIC VARIANCE.
jot down two to three sentences about the economic aspect of the setting.

Cafangnia is on the major river (Velka Ree in Calenyen) and, before the assault and occupation by the Calenyena, it was a major trade hub for the Bitrani. It was an affluent city, one of the richest in the nation, and also – because of its proximity to the Calenyena – one of the best defended.

At the time of the story, it had been fairly thoroughly plundered. Anyone who had the wherewithal to leave has long since left. Its remaining defenses have been taken over by the Calenyena.

The border territories have very little permanent agriculture and few permanent structures, at least on any travel route. Deep in the mountains, far off the river or the roads, some people live; others live just far enough off the road and the river to not be seen or easily found, not be bothered by soldiers or by deserters. Many of those people are bandits, and they are tolerated by the others so long as they take their cut only from travelers, and leave enough for the trading stations to plunder more legally.

There are former towns along both river and road. There have been long periods of peace before, and the Calenyena and the border Bitrani build in stone. Sometimes, a group who lives further back in the mountains will take up residence in a town when the army is passing through, just long enough to sell them wares.

On a separate piece of scratch paper, jot down two or three sentences about the economic background of every character who appears or lives in that city or country.

Characters encountered in this section include:

Bek and Torie, prisoner guards:

A career rank-1, Torie has made herself comfortable on her soldier’s wage by supplementing it with gambling, trading, and small plunder. She has an upscale tent, a nice brazier, her own goat, a very nice bedroll, and enough money and plunder squirreled away to perhaps set up a tavern, but only if she got a bit of financial help.

Bek has only been a soldier a few months. He comes from a goat-breeder’s family – hard work but profitable – but is only pulling basic soldier’s wages so far. He owns his own goat and that’s about it.

The Prisoners:

Some of these were farmers, some the equivalent of serfs; some were officers, one dukes, several landed noblemen. Right now, they have had everything they were carrying seized; their land is likely to be grabbed by the invaders. The difference between serf and duke right now is the quality of the clothes they’re wearing – and their potential fate.

The Calenyena spying on them:

Is a mid-ranked weasel who is good at collecting favors. They wear much of their wealth (as the Calenyena and many originally nomadic people tend to) and could comfortably buy a small plot of land and house with what they carry/possess.

Exiting check-point and another unit:
These go from basic rank-1 soldiers who own their clothing (three changes of clothes, two changes of boots), and, if they’re lucky, their goat, all the way up to a Fist Commander who has at least 7 changes of clothing and enough salary to own a decent house when they leave. A Fist Commander owns their own goat and a remount/pack animal, and has a tent big enough for comfort.

Border-people:

a fortified piece of property, several goats, enough food to get through a long winter. Individually, they often own gee-gaws and jewelry or trinkets given to them or traded to them by passing soldiers. They are not affluent, but they survive well enough.

Tracker:

Mid-ranked soldier in the special forces, outside of a squad or Ride and directly serving a fist commander. They are decently paid, enough to rent a decent place in a city for a year when they leave the army, three-four changes of clothing.

Variance runs from:

Owns nothing at all, not even themselves

Owns enough to survive, even it by scratching by

Owns enough for comfort

Owns enough for comfort and some luxury

Almost all of these people, however, have a slightly to much greater comfort level because of family and/or community; see Rin’s earnings as a mid-ranked healer vs. her family wealth, Bek’s rank-one salary vs. his family’s goat-wealth.

This entry was originally posted at http://aldersprig.dreamwidth.org/1000671.html. You can comment here or there.

Notes on Rin and her place in the royalty of Calenta

Rin is the fourth? in line for her grandfather’s throne. Some of those before her in line have recused themselves – not interested in leadership, focused on a calling in the priesthood, interested in romance with someone who didn’t want to be in a leadership position, or not interested in creating heirs for one reason or another. Many have died. Her grandfather is quite old, and has outlived handfuls of his heirs.

More than half of the royal heirs went into the army. Calenta has a heavily meritocratic society – their rulers were originally war-chiefs of nomadic tribes – and earning a high position in the Army is one way to prove your merit. However, it’s also a good way to die, especially with an active war boiling on the front.

When Rin left to study healing, she was fourteenth in line. When she left for the army she was ninth in line. Her cousin Elen was three behind her and now is one behind her.

Her mother recused herself long ago. Her mother is a scholar and prefers her books to people.

Probably –> recusing yourself is acceptable (being removed from the inheritance is not, is considered very shameful, and it /does/ happen), but it is a one-way street. You can’t decide to un-recuse yourself.

While I decided to get rid of the immensely complicated inheritance system I’d originally thought of, it still flips genders. I.e., since the Emperor is male, his heir WILL be female, his daughter or a granddaughter THROUGH a daughter, or, if one suitable cannot be found, from his mother’s or grandmother’s line.

This has made Rin’s uncle, who needs a name (though he might have one in an earlier draft), exceedingly cranky.

This entry was originally posted at http://aldersprig.dreamwidth.org/997133.html. You can comment here or there.

So I’ve been playing with paper dolls (Reiassan fashion…)

layering.png

And I made up a bunch of them to fit This paper doll to see if I could get the layering down.

…there really should be at least one more skirt layer…

This is Rin-Era, someone working in a middle-status job, like a city bureaucrat and –I just realized I didn’t check the buttoning side–

Oh, good. they all button to the right hip. Even if there’s a sort of excessive amount of decorative buttoning.

I tell you, button-maker has to be a high-status job in Reiassan.

Edited to add: http://aldersprig.livejournal.com/photo/album/3134?page=1 the whole scrapbook!

This entry was originally posted at http://aldersprig.dreamwidth.org/996608.html. You can comment here or there.

Some notes on clothing in Calenta/Reiassan

I’m working on a tiddlywiki/setting bible, which meant pulling out all my old notes on the setting here, on the old wiki, everywhere, and beginning to compile them.

And then I realized most of the clothing notes, esp. for Rin/Girey era, were in my head and had evolved mightily.

So:

The basic unit of Calenyen clothing is the kiparrie* (orig. Qitari before I realized I didn’t have a Q…). This garment has a high band collar, either split on one side or split in the middle with an asymmetrical cut going off to one armpit (Chef’s coat, cheongsam).

The side the shirts close on indicates skilled worker vs. unskilled labor.

The garment is fitted at neck, chest, and shoulders; sometimes it is fitted down as far as the hips and sometimes it is looser, even baggy. It is worn down to the knees over full pants (tozhyu) or a full skirt (kanzhyu) (except in very warm weather, when it is sometimes worn over very short pants), and it (and the pants or skirt) is almost always worn in layers.

The number of layers is dictated by weather (In summer, this can come down to an undershirt and undershorts and a vest-like over-kiparri with, probably, a light pair of overshorts) and by formality. Layers in deep winter or exceedingly formal situations can number from four to ten.

* This, like “kimono”, is a generic term, with any number of specific terms depending on shape, length of hem and sleeve, purpose, cut of collar, etc…

This entry was originally posted at http://aldersprig.dreamwidth.org/995815.html. You can comment here or there.

A Meme and a Writing Game – ask my characters things!

Okay! I stole this from [personal profile] balsamandash, whose post is here; they stole it from [personal profile] thebonesofferalletters, whose post is here. And because October goes up to 31, I have 31 characters. The characters are from 15 different settings (Counting Fae Apoc, Addergoole, & Doomsday as separate…) so there’s a good chance your favorite setting is on here.

Here’s the game. I have a set of characters numbered from 1 to 31. You may ask them any questions you’d like, and you can keep the conversation going. You can ask them ICly or just as yourself. They will respond with an honest* answer and as people ask questions, I will update the post with who correlates to what number.

* they might lie!

You can:
ask multiple questions to one character.
ask questions of as many characters as you’d like.
ask the same question to different characters.
ask more questions of characters that have already been revealed.
ask additional/clarification/tangential questions in response to answers.
jump in on another answer/conversation if the subject sounds interesting to you and/or your character.
use original or fannish characters to ask/comment
leave your own character for people to ask questions to if you want, be it as a list form or as a singular character who you would like to play with.

1. Tess – The Planners
2. Rin – Reiassan/Rin & Girey
3.
4. Aoife – Vas’ World
5.
6.
7.
8.
9.
10.
11.
12.
13: Basimontin –Space Accountant
14. Aquilina – Doomsday Academy
15.
16. Reynard – Fae Apoc
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29. Evangaline – The Aunt Family
30. Edora – Things Unspoken
31.

This entry was originally posted at http://aldersprig.dreamwidth.org/989105.html. You can comment here or there.

Doomsday Academy Setting Notes

to go with Cloverleaf: a basic write-up of the city

Doomsday Academy is an 8-year educational institution covering from ages 10 to 18.

The classes cover a spectrum of traditional and modern class subjects, including Math, Survival, Literature, Law, and Science. In addition, a variety of extracurricular clubs cover subjects from Theatre Arts to Fiber Arts to Martial Arts. Sometimes, students who are Addergoole-bound attend Doomsday until they are called to Addergoole; often, Addergoole students will send their non-Addergoole-promised children to Doomsday.

Each fae student learns magic from their Mentors and from other teachers who are proficient in the student’s best Words. The school is primarily for fae students, but they do occasionally have a human student. There are three additional schools in Cloverleaf for human students, one per circle.

Doomsday Academy is housed in a series of buildings built to look like Victorian houses (and church), including three classroom buildings, a dining-and-gathering hall, the dojo, the greenhouse, and the Library. Young students live in a single dormitory; older students live in houses with their cy’ree. Students in their last few years at Doomsday can choose to live in apartment-style housing with their crew. Buildings run along either side of a narrow foot-road, crossing a wider foot-road, in a block of Cloverleaf off to one side of the main road and near a park. There is plenty of green space.

Uniforms are grey, black, and white, with grey-black-and-white plaid; students can choose between pants, skirts, or kilts, sweaters, button-up shirts, and vests (in any combination), with kimono as an alternative option.

Each Mentor’s cy’ree has their own color combination and an accessory they add to the uniform, replacing tie and socks with the cy’ree color.

Professors and their cy’ree colors, when known, are listed below

Prof. Doomsday
Cynara, Red Doomsday
Carmine, Red
cy’Red accessory: utility belt

Prof. Inazuma
Leofric, Lightning Blade
Sky Blue, Yellow
cy’Lightning accessory: tanto-style dagger

Prof. Agislaw
Kheper, Law-Shield
Orange, Green
cy’Law accessory:

Prof. Lily
Dáirine, Black Lily
Sage Green, Rose
cy’Lily accessory:

Prof. Chthon
Athanaric, Beneath the Surface
Dove Grey, Pale Blue
cy’Underground accessory: ??

Prof. Sweetflower
Magnolia, Sweetest Thing
Purple, Plum
cy’Sweetflower accessory: scarf

Meliadne, Soft-Sight
Dark Raspberry, Turquoise
cy’Healer accessory:

Aceline, Water Under the Bridge

~

Clubs are as follows:

Drama Club
– Advisor: Prof. Chthon

Camping Club
– Advisor: Prof. Doomsday

Newspaper Club
– Advisor: Prof. Inazuma

Fashion Club
– Advisor: Prof. Sweetflower

Chorus Club
– Advisor: Aceline

Fiber Arts Club
– Advisor: Prof. Doomsday

Gardening Club
– Advisor: Prof. Lily

Martial Arts Club
– Advisor: Prof. Inazuma

Puzzle Club
– Advisor: Prof. Agislaw

Archaeology Club
– Advisor: Prof. Chthon

Model Citizens Club
– Advisor: Prof. Agislaw

This entry was originally posted at http://aldersprig.dreamwidth.org/964966.html. You can comment here or there.

Cloverleaf: A Basic Write-up of the City

Cloverleaf is built approx 50 years after the apocalypse, or about (plus or minus 7 years) 2061.

Notably, it was built almost entirely by magic, and as such the walls show no block marks, no seams.

Built about 14 miles (23 km) northeast of Helena, Montana – to take advantage of the prewar hydroelectric dam there – Cloverleaf takes the shape of three large (approx. 1 mile diameter) walled circles, touching at one edge.

Two of these circles hold farmland; the third holds the city of Cloverleaf, itself taking the shape of three overlapping walled circles with a very tall tower in the center (where the three circles overlap). Three gates pierce the outer wall, one for each inner circle, and from those gates to the Tower in each circle runs a wide “Main Street.”

Each Main street is lined with inns and restaurants close to the gates, stores and shops and light industry (home crafts) in the middle of the circles, and apartment buildings then factories (still rather light industrial – think fabric, grain mills, stuff I haven’t quite figured out yet) closest to the Tower.

On the wide sidewalks on Main Street, street vendors abound, often taking over much of the street as well.

Most traffic is foot or horse-and-carriage; cars are rare although jury-rigged car-to-carriage/wagon set-ups are not uncommon, esp. in traders coming from the outside.

Fae are common, welcome, and visible here. Guards are visible at the front gate — they check in all guests with a level of interest that ranges from “casual hello” to “three-hour interrogation.” They also patrol the city, and so, while there is crime, it is not rampant.

Off Main Street, streets branch to either side in a very regular pattern. There are quite a few parks and green spaces, punctuating neighborhoods of houses, many of which have a certain sameness to them and a very pointedly stone construction: stone buildings with slate roofs, many painted or tinted in brilliant colors. Yards are big by pre-War city standards, big enough that you could, if you want, subdivide each yard and put a second house on it. Houses are small by pre-war Suburban standards but large enough to comfortably house large families.

Every house has running water and electricity; phone is not a thing and neither is TV but there are radios and radio programs. The library is huge and full of a very random, completely un-curated selection of “anything we can find.” There is also an art gallery – similar collection style – and a history museum.

Much of what is available is industrial-era technology, and there are a lot of scrounged and repurposed items, especially metal things.

Fashion is driven by a few very visible people, and has a sort of Turkish-meets-bazaar-meets-medieval feel much of the time. Cotton, linen, and wool are produced in/near Cloverleaf; the dyes are still mostly natural, except those things Meentiked up magically.

The Clover is the unit of currency; a 100-C bill is approx one day’s salary for a basic job.

The political system is a representative democracy under an unelected benign dictator; each circle has (at the beginning) 2 representatives into a council. There is also an appointed Administrator who works much like a VP/Speaker of the House. Economy is lightly taxed capitalism with basic needs for all citizens, the guard system, and maintenance of the city paid for by tax revenue.

Citizens are provided free basic hotel-style housing; there are no homeless in Cloverleaf (unless they want to be. Still working on that). Very basic food/clothing needs are also provided.

Cloverleaf does not, as far as I know, have an army.

It does have a Leo.

edits: Within ~20 years of its founding, Cloverleaf has a weather-moderation system intact. It does not entirely eliminate weather in the city, but what it does is raises the wintertime temperature sufficiently that longer-season crops can be grown, and that the punitive northern winters aren’t nearly as punitive.

Also, a mile away from the city or so on the non-river side, there is a hundred-acre forest butting up against and climbing the side of the foothills. Its trees are arranged in a disturbingly regular grid pattern, but it otherwise gives off the feeling of a very natural forest – plenty of plant diversity, wildlife diversity, undergrowth and such.

As the years go on, the forest is expanded by about a acre a year, with trees that are speed-grown up to the ~40-year-age mark and then allowed to go wild. There are probably also more naturally planted trees, as Cloverleaf citizens are allowed to hunt and farm this woods, but encouraged to maintain it as a long-term resource.

This entry was originally posted at http://aldersprig.dreamwidth.org/964849.html. You can comment here or there.